Complete Classic Fantasy Player's Guide
The Classic Fantasy Player's Rules Tome is a cut down player's version of the full , without the monsters, treasures, and rules for running adventures. This book contains the following content:
- Character options:Seven classic classes (cleric, dwarf, elf, fighter, halfling, magic-user, thief), complete lists of weapons and adventuring gear, extensive lists of vehicles, mounts, and vessels, mercenaries and specialists for hire, rules for stronghold construction.
- Spells:The complete set of 34 cleric spells (from 1st to 5th level) and 72 magic-user spells (from 1st to 6th level), for use by players of cleric, elf, and magic-user characters.
- Adventuring rules:Full rules for adventuring in dungeons, the wilderness, and at sea.
The material in this book forms a complete clone of the player-facing elements of the classic Basic/Expert game, including all rules, classes, and spells.
Full Referee's Edition
The full game — including all content of the Player's Rules Tome plus complete information for creating and running adventures, over 200 monsters, and over 150 magic items — is available for referees: Classic Fantasy Rules Tome.
Want More Character Options and Magic?
Check out — the same game rules, massively expanded with extra classes, spells, monsters, and magic items inspired by the 1970s Advanced 1st Edition rules.
Author: Gavin Norman, Cover artist: Peter Mullen
144 page hardcover; A5 (Digest) size; deluxe quality sewn binding; ribbon marker; endpapers printed with tables and rules summaries, PDF included.